Chapter Chat

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chapter chat

There came a time when we took a look at what we had named our chapters. The book-writing software we used made it easy to keep things organized. Looking back, it seems we may have taken for granted how easy it was to create new chapters, and create new scenes within the chapters. It was so easy in fact, we found our 89,000-word book had sixty-three chapters. What?! How’d that happen?

This became one of the editing phases of the book, just like finding problem words, or renaming our players. We had to ask ourselves if the story needed so many chapters. After trying to keep our thoughts organized, and trying so hard to keep the story itself organized, sixty-three chapters gave the book a feeling of disorganization. Wow, that’s the opposite of what we thought was happening.

We discussed the issue. We were split. Sixty-three chapters seemed high, but if it made sense, why not? As long as each chapter stood on its own and was relevant to the flow, okay. We also talked about how having fewer chapters might be less distracting to the reader. Ultimately, we trimmed the number to twenty-three chapters, with five additional no-name mini chapters that were phone calls between players. It actually tightened things up, and tight is good in this case.

In the end, we rolled Chapter Forty-one, “Drew and Sydney Go to Visit the Punks and Try to Convince Them to Help Find Out About the Disappearances”, into a scene within Chapter Fifteen, “Two Joeys”. Sounds about right.

 

 

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